ZOMBIEDELUGE

PRE-ALPHA · PLAYTEST SIGNUPS OPEN

ZOMBIE DELUGE

The tide is coming. Hold the line — together.

A server-authoritative co-op zombie survival FPS. Squad up for the story campaign — or turn on each other in classic Infection PvP.

2Game Modes
4Co-op Squad Size
8–16Infection Players
30HzServer Tick

// GAME MODES

Two ways to survive. One way to die.

PvE · 1–4 PLAYERS

CO-OP CAMPAIGN

Fight through story chapters side by side. Saferooms, set-piece finales, and a director that keeps the pressure honest.

  • Auto-matching fills empty slots with squad bots — you never wait for a lobby
  • Invited friends can drop in at checkpoints
  • Server-authoritative: no client-side cheating in your save
  • Finales with escape objectives and escalating hordes
PvP · 8–16 PLAYERS

INFECTION

Classic infection rules, five rounds, no respawns. One bite is all it takes — and the horde only grows.

  • Round-based: humans hold, infected swarm
  • Melee kills turn you — every swing is a betrayal risk
  • Open lobby browser: join waiting rooms or games in progress
  • Best-of-five matches with between-round pickups

// UNDER THE HOOD

Built like a service, not a toy.

Server-Authoritative

Damage, loot and rounds are decided on the server at a 30Hz tick. If it didn't happen there, it didn't happen.

Bots That Pull Weight

Lobby not full? Squad bots take the empty seats, follow the plan, and pick you up when you go down.

Friends & Lobbies

Unique player codes, one-tap invites, and a live room browser. Getting a squad together takes seconds, not a Discord scroll.

Fair Matches

Region-aware matchmaking with content-version buckets, reconnect support, and bot takeovers when someone drops.

Progress That Counts

Account XP, loadouts and profiles live on the backend — idempotent settlement means a disconnect never eats your rewards.

Play Anywhere

Mobile-first controls tuned for touch, with full cross-device accounts. Pick up your squad on any phone.

// ROADMAP

Where the tide is heading.

  1. NOW

    Pre-Alpha

    Core systems: match flow, authoritative combat, campaign chapter one, Infection ruleset. Hard hats on.

  2. NEXT

    Closed Playtest

    Whitelisted testers on real servers. Campaign chapter one plus Infection on a single map. Your feedback sets the priorities.

  3. LATER

    Open Beta

    Public servers, more chapters, ranked Infection ladders. The floodgates open.

// LIMITED SEATS

Join the playtest.

The first wave of invites goes to this list. No spam — one email when your build is ready, and patch notes you can opt out of.

Playtest builds are Android first. We'll contact you at this address when seats open.

// FAQ

Questions from the safe zone.

When does testing start?

We're in pre-alpha now. Closed playtest invites roll out in waves — join the list above and you'll get one email when your seat is ready.

What platforms?

Mobile first (Android at playtest, iOS to follow). Accounts are cross-device, so your progress travels with you.

Is it free?

Testing is completely free. Monetization hasn't been finalized — nothing pay-to-win, that's a promise.

Can I play solo?

Yes. Campaign matchmaking fills empty squad slots with bots, so a full four-player run is always one click away.

What happens if I disconnect mid-match?

A bot takes over your seat for up to 20 seconds while you reconnect, and the match settles your progress either way. Reconnect support is a launch requirement, not a wishlist item.